Andrew's D.I.G Work

Tuesday, 29 April 2014

Game Behaviours


Posted by Unknown at 03:06
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Blog Archive

  • ▼  2014 (45)
    • ►  May (6)
    • ▼  April (34)
      • Initialise Player Stats + Class Effects Sequence ...
      • Initialise Player Base Stats Sequence Diagram
      • Initialise Player Class Diagram
      • Travel All Directions nested loop algorithm
      • Print List For algorithm
      • Inventory Value For algorithm
      • Addition Do Until algorithm
      • Division Do Until algorithm
      • Subtraction Do While algorithm
      • Multiplication Do While algorithm
      • Player Inventory Composition and Inheritance
      • Inventory Item Inheritance
      • Shape Inheritance
      • Battle Composition
      • World Composition
      • Gizmo Functions and procedures
      • Widget Functions and procedures
      • Player behaviour
      • Behaviour parameters
      • Data Helper behaviours
      • Game Behaviours
      • Calculate Damage Switch Selection algorithm
      • Display Attack Switch Selection Algorithm
      • Display Month Switch Selection Algorithm
      • Play Sound Selection Algorithm
      • Collect Item Selection Algorithm
      • Next Level Selection Algorithm
      • Next Activity Selection Algorithm
      • Health Bonus Selection Algorithm
      • Number of Pixels Selection Algorithm
      • Number of Screen Columns Selection Algorithm
      • Initialise Player Requirements Analysis
      • Steam Indie Games
      • Weather App Object Diagram
    • ►  March (1)
    • ►  February (4)
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